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-Gametype Specifications and Concept:
CoD 4: NA - Stock - 6v6 Domination Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: Domination (DOM) Mod(s): Pam 4.01 PAM Mode: twl_ladder_stk -Gametype Setup Number of Maps: 1 Number of Rounds Per Map: 2 Number Of Rounds Per Side: 1 TimeLimit Per Round: 15 min Capout Bonus: 25 Capout Holdtime: 20 sec Player Respawn Time: 5 sec -Perk 1 C4 x 2: On Special Grenades x 3: On RPG-7 x 2: On Claymore X 2: On Frag x 3: On Bandolier: On Bomb Squad: On -Perk 2 Stopping Power: On Juggernaut: On Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: On Martyrdom: On Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: On -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: On -HardPoints UAV: On Air Strike: On Helicopter: On -Misc Settings HardCore: Off Gun HitBlips: All Grenade HitBlips: On Weapon Damage Modifiers: Off Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_stk" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA DOM Stock Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: Each match is played on 2 15 minute halves. teams will swap sides at the HalfTime period. The winner of the match is the team with the most points combined from both halves. -Draws/OT: If, after both halves are played, the score is tied between the two teams, then PAM will reload the map for an OverTime round. The time limit will be 15 minutes. The defending team will have side selection. The higher scoring team wins the match. There will also be no substitution of players in Over Time. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 6v6 - The number of players per team will be 6. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Modified - 6v6 Domination Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: Domination (DOM) Mod(s): Pam 4.01 PAM Mode: twl_ladder_mod -Gametype Setup Number of Maps: 1 Number of Rounds Per Map: 2 Number Of Rounds Per Side: 1 TimeLimit Per Round: 15 min Capout Bonus: 25 Capout Holdtime: 20 sec Player Respawn Time: 5 sec -Perk 1 C4 x 2: Off Special Grenades x 3: On (Limited to X2) RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: Off Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: Off Steady Aim: On Last Stand: On Martyrdom: Off Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Misc Settings HardCore: Off Gun HitBlips: No Blip through wall Grenade HitBlips: On Weapon Damage Modifiers: P90 = 90% Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_mod" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA DOM Modified Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: Each match is played on 2 15 minute halves. teams will swap sides at the HalfTime period. The winner of the match is the team with the most points combined from both halves. -Draws/OT: If, after both halves are played, the score is tied between the two teams, then PAM will reload the map for an OverTime round. The time limit will be 15 minutes. The defending team will have side selection. The higher scoring team wins the match. There will also be no substitution of players in Over Time. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 6v6 - The number of players per team will be 6. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Hardcore - 6v6 Domination Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: Domination (DOM) Mod(s): Pam 4.01 PAM Mode: twl_ladder_hc -Gametype Setup Number of Maps: 1 Number of Rounds Per Map: 2 Number Of Rounds Per Side: 1 TimeLimit Per Round: 15 min Capout Bonus: 25 Capout Holdtime: 20 sec Player Respawn Time: 5 sec -Perk 1 C4 x 2: Off Special Grenades x 3: On (Limited to X2) RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: Off Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Misc Settings HardCore: On Gun HitBlips: Off Grenade HitBlips: off Weapon Damage Modifiers: P90 = 90% Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_hc" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA DOM HardCore Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: Each match is played on 2 15 minute halves. teams will swap sides at the HalfTime period. The winner of the match is the team with the most points combined from both halves. -Draws/OT: If, after both halves are played, the score is tied between the two teams, then PAM will reload the map for an OverTime round. The time limit will be 15 minutes. The defending team will have side selection. The higher scoring team wins the match. There will also be no substitution of players in Over Time. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 6v6 - The number of players per team will be 6. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Stock - 6v6 HeadQuarters Ladder -Format: Game: Call of Duty Game Version: 1.50 GameType: HeadQuarters (KOTH) Mod(s): Pam 4.01 PAM Mode: twl_ladder_stk -Gametype Setup Number of Maps: 1 Number of Rounds Per Map: 2 Number Of Rounds Per Side: 1 TimeLimit Per Round: 15 min Auto-Destroy Time: 120 sec Player Respawn Time: 10 sec Objecive Respawn Time: 10 sec Capture Time: 20 sec Destroy Time: 10 sec -Perk 1 C4 x 2: On Special Grenades x 3: On RPG-7 x 2: On Claymore X 2: On Frag x 3: On Bandolier: On Bomb Squad: On -Perk 2 Stopping Power: On Juggernaut: On Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: On Martyrdom: On Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: On -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: On -HardPoints UAV: On Air Strike: On Helicopter: On -Misc Settings HardCore: Off Gun HitBlips: All Grenade HitBlips: On Weapon Damage Modifiers: Off Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_stk" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA HQ Stock Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: Each match is played on 2 15 minute halves. teams will swap sides at the HalfTime period. The winner of the match is the team with the most points combined from both halves. -Draws/OT: If, after both halves are played, the score is tied between the two teams, then PAM will reload the map for an OverTime round. The time limit will be 15 minutes. The defending team will have side selection. The higher scoring team wins the match. There will also be no substitution of players in Over Time. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 6v6 - The number of players per team will be 6. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Modified - 6v6 HeadQuarters Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: HeadQuarters (KOTH) Mod(s): Pam 4.01 PAM Mode: twl_ladder_mod -Gametype Setup Number of Maps: 1 Number of Rounds Per Map: 2 Number Of Rounds Per Side: 1 TimeLimit Per Round: 15 min Auto-Destroy Time: 120 sec Player Respawn Time: 10 sec Objecive Respawn Time: 10 sec Capture Time: 20 sec Destroy Time: 10 sec -Perk 1 C4 x 2: Off Special Grenades x 3: On (Limited to X2) RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: Off Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Misc Settings HardCore: Off Gun HitBlips: No Blip through wall Grenade HitBlips: On Weapon Damage Modifiers: P90 = 90% Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_mod" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA HQ Modified Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: Each match is played on 2 15 minute halves. teams will swap sides at the HalfTime period. The winner of the match is the team with the most points combined from both halves. -Draws/OT: If, after both halves are played, the score is tied between the two teams, then PAM will reload the map for an OverTime round. The time limit will be 15 minutes. The defending team will have side selection. The higher scoring team wins the match. There will also be no substitution of players in Over Time. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 6v6 - The number of players per team will be 6. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Hardcore - 6v6 HeadQuarters Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: HeadQuarters (KOTH) Mod(s): Pam 4.01 PAM Mode: twl_ladder_hc -Gametype Setup TimeLimit Per Round: 15 min Auto-Destroy Time: 120 sec Player Respawn Time: 10 sec Objecive Respawn Time: 10 sec Capture Time: 20 sec Destroy Time: 10 sec Number of Maps: 1 Number of Rounds Per Map: 2 Number Of Rounds Per Side: 1 -Perk 1 C4 x 2: Off Special Grenades x 3: On (Limited to X2) RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: Off Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Misc Settings HardCore: On Gun HitBlips: Off Grenade HitBlips: off Weapon Damage Modifiers: P90 = 90% Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_hc" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA HQ HardCore Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: Each match is played on 2 15 minute halves. teams will swap sides at the HalfTime period. The winner of the match is the team with the most points combined from both halves. -Draws/OT: If, after both halves are played, the score is tied between the two teams, then PAM will reload the map for an OverTime round. The time limit will be 15 minutes. The defending team will have side selection. The higher scoring team wins the match. There will also be no substitution of players in Over Time. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 6v6 - The number of players per team will be 6. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Stock - 6v6 Sabotage Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: Sabotage (SAB) Mod(s): Pam 4.01 PAM Mode: twl_ladder_stk -Gametype Setup Number of Maps: 1 Rounds per Map: 6 Rounds per Side: 3 Timelimit Per Round: 5 min Plant Time: 5 sec Defuse Time: 7 sec Bomb Timer: 50 sec Player Respawn Delay: 10 sec Plant Sounds: Off Bomb Site Indicator: On Objective Indicators on HUD: On -Perk 1 C4 x 2: On Special Grenades x 3: On RPG-7 x 2: On Claymore X 2: On Frag x 3: On Bandolier: On Bomb Squad: On -Perk 2 Stopping Power: On Juggernaut: On Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: On Martyrdom: On Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: On -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: On -HardPoints UAV: On Air Strike: On Helicopter: On -Misc Settings HardCore: Off Gun HitBlips: All Grenade HitBlips: On Weapon Damage Modifiers: Off Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_stk" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA SAB Stock Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -Draws/OT: If, after both halves are played, the score is tied between the two teams, then PAM will reload the map for an OverTime round. The time limit will be 15 minutes. The defending team will have side selection. The higher scoring team wins the match. -How you win: The match will be played out over the course of 7 4 minute rounds. Teams will swap sides after the first 3 rounds. The winner is the first team to win 4 rounds. -Draws/OT: In the event that neither team is able to destroy the objective within the given 5 minute time limit, then the round will go into overtime. In overtime, the player respawn time jumps to 15 seconds. For each 60 second interval where neither team is able to complete the objective, player respawn time will increase an additional 5 seconds, up to a limit of 60 seconds. If, after 6 rounds, there is a 3-3 Tie score, than a 7th Round Sudden Death OverTime will be played to determine the overall match winner. Defending team will have side selection. There will also be no substitution of players in the 7th Round OverTime. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 6v6 - The number of players per team will be 6. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Modified - 6v6 Sabotage Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: Sabotage (SAB) Mod(s): Pam 4.01 PAM Mode: twl_ladder_stk -Gametype Setup Number of Maps: 1 Rounds per Map: 6 Rounds per Side: 3 Timelimit Per Round: 5 min Plant Time: 5 sec Defuse Time: 7 sec Bomb Timer: 50 sec Player Respawn Delay: 10 sec Plant Sounds: Off Bomb Site Indicator: Minimap Only Objective Indicators on HUD: Off -Perk 1 C4 x 2: Off Special Grenades x 3: On (Limited to X2) RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: Off Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: Off Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Misc Settings HardCore: Off Gun HitBlips: No Blip through wall Grenade HitBlips: On Weapon Damage Modifiers: P90 = 90% Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_mod" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA SAB Modified Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: The match will be played out over the course of 7 4 minute rounds. Teams will swap sides after the first 3 rounds. The winner is the first team to win 4 rounds. -Draws/OT: In the event that neither team is able to destroy the objective within the given 5 minute time limit, then the round will go into overtime. In overtime, the player respawn time jumps to 15 seconds. For each 60 second interval where neither team is able to complete the objective, player respawn time will increase an additional 5 seconds, up to a limit of 60 seconds. If, after 6 rounds, there is a 3-3 Tie score, than a 7th Round Sudden Death OverTime will be played to determine the overall match winner. Defending team will have side selection. There will also be no substitution of players in the 7th Round OverTime. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 6v6 - The number of players per team will be 6. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Hardcore - 6v6 Sabotage Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: Sabotage (SAB) Mod(s): Pam 4.01 PAM Mode: twl_ladder_stk -Gametype Setup Number of Maps: 1 Rounds per Map: 6 Rounds per Side: 3 Timelimit Per Round: 5 min Plant Time: 5 sec Defuse Time: 7 sec Bomb Timer: 50 sec Player Respawn Delay: 10 sec Plant Sounds: Off Bomb Site Indicator: Minimap Only Objective Indicators on HUD: Off -Perk 1 C4 x 2: Off Special Grenades x 3: On (Limited to X2) RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: Off Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Misc Settings HardCore: On Gun HitBlips: Off Grenade HitBlips: off Weapon Damage Modifiers: P90 = 90% Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_hc" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA SAB HardCore Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: The match will be played out over the course of 7 4 minute rounds. Teams will swap sides after the first 3 rounds. The winner is the first team to win 4 rounds. -Draws/OT: In the event that neither team is able to destroy the objective within the given 5 minute time limit, then the round will go into overtime. In overtime, the player respawn time jumps to 15 seconds. For each 60 second interval where neither team is able to complete the objective, player respawn time will increase an additional 5 seconds, up to a limit of 60 seconds. If, after 6 rounds, there is a 3-3 Tie score, than a 7th Round Sudden Death OverTime will be played to determine the overall match winner. Defending team will have side selection. There will also be no substitution of players in the 7th Round OverTime. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 6v6 - The number of players per team will be 6. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Stock - 5v5 Search and Destroy Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: Search and Destroy (SD) Mod(s): Pam 4.01 PAM Mode: twl_ladder_stk -Gametype Setup Number of Maps: 1 Number Of Rounds Per Map: 20 Number Of Rounds Per Side: 10 TimeLimit Per Round: 2:30 Multi-bomb: On Plant Time: 5 sec Defuse Time: 10 sec Bomb Timer: 50 sec Strat Time: 15 sec Old Style Bomb Sound: On Bomb Site Indicator: On Bomb Timer Graphic: On Briefcase Graphic: Off Objective Indicators on HUD: On -Perk 1 C4 x 2: On Special Grenades x 3: On RPG-7 x 2: On Claymore X 2: On Frag x 3: On Bandolier: On Bomb Squad: On -Perk 2 Stopping Power: On Juggernaut: On Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: On Martyrdom: On Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: On -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: On -HardPoints UAV: On Air Strike: On Helicopter: On -Misc Settings HardCore: Off Gun HitBlips: All Grenade HitBlips: On Weapon Damage Modifiers: Off Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_stk" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA SD Stock Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: The match will be played out over the course of 20 2:30 minute rounds. Teams will swap sides after the first 10 rounds. The winner is the first team to win 11 rounds. -Draws/OT: If, after 20 rounds have been played, the match ends in a 10-10 tie score, than a 21st round Sudden Death will be played to determine the match winner.The defending team will have side selection. There will also be no substitution of players in Over Time. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 5v5 - The number of players per team will be 5. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Modified - 5v5 Search and Destroy Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: Search and Destroy (SD) Mod(s): Pam 4.01 PAM Mode: twl_ladder_mod -Gametype Setup Number of Maps: 1 Number Of Rounds Per Map: 20 Number Of Rounds Per Side: 10 TimeLimit Per Round: 2:30 Multi-bomb: On Plant Time: 5 sec Defuse Time: 10 sec Bomb Timer: 50 sec Strat Time: 15 sec Old Style Bomb Sound: On Bomb Site Indicator: Minimap Only Bomb Timer Graphic: On Briefcase Graphic: Off Objective Indicators on HUD: Off -Perk 1 C4 x 2: Off Special Grenades x 3: On (Limited to X2) RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: Off Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: Off Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: Off Air Strike: Off Helicopter: Off -Misc Settings HardCore: Off Gun HitBlips: No Blip through wall Grenade HitBlips: On Weapon Damage Modifiers: P90 = 90% Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_mod" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA SD Modified Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: The match will be played out over the course of 20 2:30 minute rounds. Teams will swap sides after the first 10 rounds. The winner is the first team to win 11 rounds. -Draws/OT: If, after 20 rounds have been played, the match ends in a 10-10 tie score, than a 21st round Sudden Death will be played to determine the match winner.The defending team will have side selection. There will also be no substitution of players in Over Time. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 5v5 - The number of players per team will be 5. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Hardcore - 5v5 Search and Destroy Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: Search and Destroy (SD) Mod(s): Pam 4.01 PAM Mode: twl_ladder_hc -Gametype Setup Number of Maps: 1 Number Of Rounds Per Map: 20 Number Of Rounds Per Side: 10 TimeLimit Per Round: 2:30 Multi-bomb: On Plant Time: 5 sec Defuse Time: 10 sec Bomb Timer: 50 sec Strat Time: 10 sec Old Style Bomb Sound: On Bomb Site Indicator: Minimap Only Bomb Timer Graphic: On Briefcase Graphic: Off Objective Indicators on HUD: Off -Perk 1 C4 x 2: Off Special Grenades x 3: On (Limited to X2) RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: Off Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: Off Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Misc Settings HardCore: On Gun HitBlips: Off Grenade HitBlips: off Weapon Damage Modifiers: P90 = 90% Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_hc" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA SD HardCore Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: The match will be played out over the course of 20 2:30 minute rounds. Teams will swap sides after the first 10 rounds. The winner is the first team to win 11 rounds. -Draws/OT: If, after 20 rounds have been played, the match ends in a 10-10 tie score, than a 21st round Sudden Death will be played to determine the match winner.The defending team will have side selection. There will also be no substitution of players in Over Time. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 5v5 - The number of players per team will be 5. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Modified - 4v4 Team Deathmatch Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: Team Deathmatch (War) Mod(s): Pam 4.01 PAM Mode: twl_ladder_mod -Gametype Setup Number of Maps: 2 Number of Rounds Per Map: 2 Number of Rounds Per Side: 1 TimeLimit Per Round: 15 min -Perk 1 C4 x 2: Off Special Grenades x 3: On RPG-7 x 2: Off Claymore X 2: Off Frag x 3: On Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: On Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: On Martyrdom: Off Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Misc Settings HardCore: Off Gun HitBlips: No Blip through wall Grenade HitBlips: On Weapon Damage Modifiers: P90 = 90% Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_mod" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA TDM Modified Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: Each match is played over 2 maps, each played with 2 15 minute halves. The defender will choose the first map and side selection. The attacker will choose the second map and side selection. Teams will swap sides at the HalfTime period. The winner of the match is the team with the most points combined from both maps. -Draws/OT: If, after both maps are played, the score is tied between the two teams, then a third map wil be played. This map will be the defender's choice, and the attackerer will choose the first side. The time limit will be 15 minutes, playing only 1 round. The higher scoring team wins the match. There will also be no substitution of players in Over Time. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 4v4 - The number of players per team will be 4. The minimum number of players to legally play a match is 4. Teams fielding fewer than 4 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 10 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Hardcore - 4v4 Team Deathmatch Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: Team Deathmatch (War) Mod(s): Pam 4.01 PAM Mode: twl_ladder_hc -Gametype Setup Number of Maps: 2 Number of Rounds Per Map: 2 Number of Rounds Per Side: 1 TimeLimit Per Round: 15 min -Perk 1 C4 x 2: Off Special Grenades x 3: On RPG-7 x 2: Off Claymore X 2: Off Frag x 3: On Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: On Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Misc Settings HardCore: On Gun HitBlips: Off Grenade HitBlips: off Weapon Damage Modifiers: P90 = 90% Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_hc" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA TDM HardCore Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: Each match is played over 2 maps, each played with 2 15 minute halves. The defender will choose the first map and side selection. The attacker will choose the second map and side selection. Teams will swap sides at the HalfTime period. The winner of the match is the team with the most points combined from both maps. -Draws/OT: If, after both maps are played, the score is tied between the two teams, then a third map wil be played. This map will be the defender's choice, and the attackerer will choose the first side. The time limit will be 15 minutes, playing only 1 round. The higher scoring team wins the match. There will also be no substitution of players in Over Time. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 4v4 - The number of players per team will be 4. The minimum number of players to legally play a match is 4. Teams fielding fewer than 4 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 10 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Stock - 6v6 Team Deathmatch Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: Team Deathmatch (War) Mod(s): Pam 4.01 PAM Mode: twl_ladder_stk -Gametype Setup Number of Maps: 2 Number of Rounds Per Map: 2 Number of Rounds Per Side: 1 TimeLimit Per Round: 15 min -Perk 1 C4 x 2: On Special Grenades x 3: On RPG-7 x 2: On Claymore X 2: On Frag x 3: On Bandolier: On Bomb Squad: On -Perk 2 Stopping Power: On Juggernaut: On Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: On Martyrdom: On Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: On -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: On -HardPoints UAV: On Air Strike: On Helicopter: On -Misc Settings HardCore: Off Gun HitBlips: All Grenade HitBlips: On Weapon Damage Modifiers: Off Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_stk" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA TDM Stock Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: Each match is played over 2 maps, each played with 2 15 minute halves. The defender will choose the first map and side selection. The attacker will choose the second map and side selection. Teams will swap sides at the HalfTime period. The winner of the match is the team with the most points combined from both maps. -Draws/OT: If, after both maps are played, the score is tied between the two teams, then a third map wil be played. This map will be the defender's choice, and the attackerer will choose the first side. The time limit will be 15 minutes, playing only 1 round. The higher scoring team wins the match. There will also be no substitution of players in Over Time. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 6v6 - The number of players per team will be 6. The minimum number of players to legally play a match is 6. Teams fielding fewer than 6 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Modified - 6v6 Team Deathmatch Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: Team Deathmatch (War) Mod(s): Pam 4.01 PAM Mode: twl_ladder_mod -Gametype Setup Number of Maps: 2 Number of Rounds Per Map: 2 Number of Rounds Per Side: 1 TimeLimit Per Round: 15 min -Perk 1 C4 x 2: Off Special Grenades x 3: On RPG-7 x 2: Off Claymore X 2: Off Frag x 3: On Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: On Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: On Martyrdom: Off Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Misc Settings HardCore: Off Gun HitBlips: No Blip through wall Grenade HitBlips: On Weapon Damage Modifiers: P90 = 90% Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_mod" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA TDM Modified Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: Each match is played over 2 maps, each played with 2 15 minute halves. The defender will choose the first map and side selection. The attacker will choose the second map and side selection. Teams will swap sides at the HalfTime period. The winner of the match is the team with the most points combined from both maps. -Draws/OT: If, after both maps are played, the score is tied between the two teams, then a third map wil be played. This map will be the defender's choice, and the attackerer will choose the first side. The time limit will be 15 minutes, playing only 1 round. The higher scoring team wins the match. There will also be no substitution of players in Over Time. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 6v6 - The number of players per team will be 6. The minimum number of players to legally play a match is 6. Teams fielding fewer than 6 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Hardcore - 6v6 Team Deathmatch Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: Team Deathmatch (War) Mod(s): Pam 4.01 PAM Mode: twl_ladder_hc -Gametype Setup Number of Maps: 2 Number of Rounds Per Map: 2 Number of Rounds Per Side: 1 TimeLimit Per Round: 15 min -Perk 1 C4 x 2: Off Special Grenades x 3: On RPG-7 x 2: Off Claymore X 2: Off Frag x 3: On Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: On Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Misc Settings HardCore: On Gun HitBlips: Off Grenade HitBlips: off Weapon Damage Modifiers: P90 = 90% Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "twl_ladder_hc" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA TDM HardCore Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: Each match is played over 2 maps, each played with 2 15 minute halves. The defender will choose the first map and side selection. The attacker will choose the second map and side selection. Teams will swap sides at the HalfTime period. The winner of the match is the team with the most points combined from both maps. -Draws/OT: If, after both maps are played, the score is tied between the two teams, then a third map wil be played. This map will be the defender's choice, and the attackerer will choose the first side. The time limit will be 15 minutes, playing only 1 round. The higher scoring team wins the match. There will also be no substitution of players in Over Time. In the event of a tie/draw, the OT round will be replayed until there is a deciding winner. -Team Size: 6v6 - The number of players per team will be 6. The minimum number of players to legally play a match is 6. Teams fielding fewer than 6 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Stock - 4v4 OLTL Sabotage Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: Sabotage (SAB) Mod(s): Pam 4.01 PAM Mode: pam3 -Gametype Setup Number of Maps: Best of 3 Number of Rounds Per Map: First to 3 TimeLimit Per Round: 4 min -Perk 1 C4 x 2: On Special Grenades x 3: On RPG-7 x 2: On Claymore X 2: On Frag x 3: On Bandolier: On Bomb Squad: On -Perk 2 Stopping Power: On Juggernaut: On Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: On Martyrdom: On Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: On -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: On -HardPoints UAV: On Air Strike: On Helicopter: On -Misc Settings HardCore: Off Gun HitBlips: All Grenade HitBlips: On Weapon Damage Modifiers: Off Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "pam3" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA OLTL Stock Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: Each match is played over 3 maps, each played with 4 minute rounds. The attacker will choose the first map and side selection. The defender will choose the second map and side selection. The TWL Website will choose the third map, defender will choose the sides.. When all players of either team are eliminated, then the opposing team is awarded 1 round point. A Map is won once either team wins the best out of 5 rounds. Match victory is awarded to the team that wins 2 Maps. -Draws/OT: If, after the initial 4 minute round, players remain on both teams, then a 1:30 overTime period will be played. During this time, both teams receive an automatic UAV. After OverTime, if both teams still have players, then the round is considered a draw, and is not counted toward the overall score. If, after the first 2 maps have been played, each team has won 1 map each, then a 3rd map will be played. This map will be randomly chosen by the TWL Website at the time of Challange. Side selection goes to the defender. The rules remain the same in that the winner is the best out of 5 rounds. -Team Size: 4v4 - The number of players per team will be 4. The minimum number of players to legally play a match is 4. Teams fielding fewer than 4 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Hardcore - 4v4 OLTL Sabotage Ladder Overview -Format: Game: Call of Duty Game Version: 1.50 GameType: Sabotage (Sab) Mod(s): Pam 4.01 PAM Mode: pam4 -Gametype Setup Number of Maps: Best of 3 Number of Rounds Per Map: First to 3 TimeLimit Per Round: 4 min -Perk 1 C4 x 2: Off Special Grenades x 3: On (Limited to X2) RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: On Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: On Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Misc Settings HardCore: On Gun HitBlips: Off Grenade HitBlips: off Weapon Damage Modifiers: P90 = 90% Weather: On -Server Configuration: -Pam4: Pam 4.01 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWLPam: TWLPam.zip contains the TWL Pam Rulset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon set pam_mode "pam4" If Pam 4.01 AND TWLPam are loaded correctly, you will see "PAM 4.01" and "TWL NA OLTL HardCore Ladder v1.21" in the upper right hand corner of the screen during the Warmup and Halftime periods. -How you win: Each match is played over 3 maps, each played with 4 minute rounds. The attacker will choose the first map and side selection. The defender will choose the second map and side selection. The TWL Website will choose the third map, defender will choose the sides.. When all players of either team are eliminated, then the opposing team is awarded 1 round point. A Map is won once either team wins the best out of 5 rounds. Match victory is awarded to the team that wins 2 Maps. -Draws/OT: If, after the initial 4 minute round, players remain on both teams, then a 1:30 overTime period will be played. During this time, both teams receive an automatic UAV. After OverTime, if both teams still have players, then the round is considered a draw, and is not counted toward the overall score. If, after the first 2 maps have been played, each team has won 1 map each, then a 3rd map will be played. This map will be randomly chosen by the TWL Website at the time of Challange. Side selection goes to the defender. The rules remain the same in that the winner is the first to win 3 rounds. -Team Size: 4v4 - The number of players per team will be 4. The minimum number of players to legally play a match is 4. Teams fielding fewer than 4 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
-Patches/Updates:
-Server Side: ALL server's that are to be used for a TWL sanctioned match must be setup in the following manner:
-Server Setup/Files: PBSV.zip is available in the TWL Download section. This is a mandatory Punkbuster configuration file for all Call of Duty 4 Ladders. PsB Streaming is now mandatory for all servers used for ladder play. For setup instructions, view the PsB Streaming Guide PAM4 is available in the TWL Download section. All teams must download this file as PAM4 is now Officially the mod for all Call of Duty 4 Ladders.
-Using PAM4: Please see -Supported GameTypes and expand the link to your team's Ladder to get the correct PAM4 Mode settings. Teams NEED 4 things to be match ready with PAM4:
For any additional assistance on setting up and using PAM4, please read the PAM4 FAQ, located in the CoD4 Ladder Forum. -PAM4 Modifications: Any changes that need to be made to PAM4 will be done so by Teamwarfare staff and will be posted in the downloads section for all players. Any teams that modify PAM4 whatsoever (including renaming the PAM4 folder to anything outside of pam[version]) will be subject to disciplinary actions. We take these offenses very seriously.
- PAM4 Server Error Messages Please do not stop this server until a League Admin can come to your server and collect the debug info: # Teams joining their opponents server and seeing the above message should do the following:
If your team has the server giving the above error message, you are required to do the following:
-Client-Side: The ONLY client-side file that is required for TWL Match play is mod.ff. This file is available for download from the TWL Download Page. No Client-Side modifications are permitted. This includes customs skins, scopes, avatars, huds or any other modifications, including 3rd party programs that interact directly with the stock CoD4 files or OpenGL/Direct3D. The game is to be played stock out of the box with current patches. The following penalty will be enforced for all players that are caught with any client-side modifications.
↑Top -IRC Channel Info:
-TWL CoD4 Admin Contacts: A complete listing of Teamwarfare's Call of Duty Admin Staff can be found by clicking [HERE]. -TeamWarfare Observer Corps The TeamWarfare CoD4 Administration takes great pride in the ability to offer Observers for competition. The TWL Observers are a key element for matches and minimize the possibility of the match ending up in a dispute. Please be kind and courteous to the TWL-OC assinged to the match. The Role of an TWL-OC is to:
If you would like to request a TWL-OC to observe your match please complete the request form located [HERE]. Please send all comments and/or complaints to codocteam@teamwarfare.com ↑Top -Anti-Smurphing Measures |